___________ LUDI VICTORIAE SULLANAE RULES __________

 

Ludi Victoriae Sullanae Certamen Historicum Rules

During Ludi Victoriae Sullanae there will be a cultural contest with one question each day (quiz 1 to 6).

All the questions, and the answers, will be published on the web site of Aedilis L Iulius Sulla  and on NR mailing list.

Main themes of this contest will be the history of these Ludi.

Every Nova Roma Citizen is welcome in this cultural contest.

Between 19.00 and 22.00 (Roman hour) of each day of Ludi the question will be published; you have 24 hrs to answer; the correct answer will be published the following day, from the 26th of October to the 31th of October; the final results with the classification and the winner will be published the 1st of November.

All your answer have to be posted only to this email address:
cnaeus_cornelius@yahoo.com   

If you'll answer correctly you'll receive 2 points for each question. 1 point for the answers not complete. 0 for the wrong answers.

 

Ludi Victoriae Sullanae Circenses Rules

Ludi Victoriae Sullanae Circenses is arranged at:

Quarters 28th October
Semifinals 30th October
Final 1st November

The rules are the same - Megalesia - down on this page.

An entrant who wishes to participate in the Ludi Circenses must send a subscription to Quintus Salix Cantaber at qsalixcant@yahoo.es  with the subject  "Ludi Circenses "

 

Ludi Victoriae Sullanae Cultural Award Rules

1. The Cultural Award of Ludi Victoriae Sullanae, organized by Cohors Sullana in year 2758 a.U.c, will be a competition open to any interested person, citizen, probationary citizen, peregrin etc.
 
2. The subject will be a poetry dedicated to the Roman Victory ( roman heroes, roman soldiers and legions, battles, wars, etc. ), with a maximum of 100 words.
 
3. We will accept poetry in any international language or in latin.
 
4. Each text must contain the following informations about the participant : Nova Roman name, real name, Nova Roma Province and e-mail adress.
 
5. A honourable member of the appointed jury will carefully read the poetry in its native language. It will be chosen the best poetry in any language, after the voting inside the jury. The winner will have to translate his poetry into english or latin for the benefit of all Nova Romani.
 
6. The jury is composed by the following honourable citizens :
- Questor T. Galerius Paulinus.
- Tribunus Plebis P. Memmius Albucius.
- Senator Gn. Salvius Astur.
- Senior Curulis Aedilis L. Iulius Sulla.
- Propraetor Gn. Cornelius Lentulus.
- Legatus Militum Q. Iulius Probus.
- Propraetor T. Iulius Sabinus.
 
7. The deadline to send the work is October 26th 2005 ( 2758 a.U.c. ) at 24.00 roman time; all works have to be sent only to the following e-mail adress :
iulius_sabinus@yahoo.com with the subject " Cultural Award ".
 
8. The results will be published on October 31th 2005 ( 2758 a.U.c. ) at the Lucius Iulius Sulla' Cohors Aedilis Websites Ludi Section and on the Main Mailing List of Nova Roma.
 
9. The winner will receive a virtual post card with his name from Cohors Sullana, the respect of all the Cives and the blessing of Iovis Optimus Maximus Victor.
 
10. The texts will be archived by the Ludi organization. The participants give the copyrights of their text to Nova Roma accepting this regulation.This regulation is accepted by taking part to the "Ludi Victoriae Sullanae - Cultural Award

 

Ludi Megalenses Munera Gladiatoria Rules

Ludi Victoriae Sullanae Munera Gladiatoria is arranged at:

Quarters 27th October
Semifinals 29th October
Final 31th October 

The rules are the same - Megalesia - down on this page. 

The competitors who wishes to participate in the Munera Gladiatoria must send a subscription to the following e-mail adress : pjtuloup@yahoo.fr          

 

 

___________ LUDI MEGALENSES RULES__________________

 

Ludi Megalenses Certamen Historicum Rules

During Megalenses Ludi there will be a cultural contest with one question each day (quiz 1 to 7).

All the questions, and the answers, will be published on the web site of Aedilis L Iulius Sulla  and on NR mailing list.

Main themes of this contest will be the history of these Ludi, the Cult of Magna Mater and the Punic Wars.

Every Nova Roma Citizen is welcome in this cultural contest.

Between 19.00 and 22.00 (Roman hour) of each day of Ludi the question will be published; you have 24 hrs to answer; the correct answer will be published the following day, from the 4th of April to the 10th; the final results with the classification and the winner will be published the 11th of April.

All your answer have to be posted only to this email address:
cnaeus_cornelius@yahoo.com   

If you'll answer correctly you'll receive 2 points for each question. 1 point for the answers not complete. 0 for the wrong answers.

The winners (first, second and third best) will be visualized with their official NR-portrait, and with their names and places they have win, in the Certamen Historicum, in to the Curule Aediles website.

 

Ludi Megalenses Circenses Rules

Ludi Megalenses Circenses is arranged at:
Semi-Quarters 4th April
Quarters 6th April
Semifinals 8th April
Final 10th April

The Rules for Ludi Circenses follow the edictum given by Curule Aediles:

EDICTUM AEDILICIUM DE RATIONE LUDORUM CIRCENSUM

I. Any Nova Roman citizen or socius who is not under Aedilician sanction may take part in the Ludi Circenses organised by the Aediles Curules. Each citizen may enter no more than one chariot per ludi.

II. An entrant who wishes to participate in the Ludi Circenses must send a subscription to Quintus Salix Cantaber at qsalixcant@yahoo.es no less than one week prior to the commencement of the ludi. Each subscription must bear the subject header "Ludi Circenses" and include the following information:

A. His/her name in Nova Roma;
B. The name of his/her driver;
C. The name of his/her chariot;
D. His/her tactics for the Quarter and Semifinals;
E. His/her tactics for the Finals;
F. The name of his/her "factio" or team (Albata, Praesina, Russata, or Veneta);
G. Dirty actions against another factio in a specific round (quarter-final, semi-final, or final) and amount of sesterces paid in support of it (an entrant does not have to pay sesterces to commission a dirty action, but doing so increases the chances of success);
H. Defence against dirty actions in a specific round (quarter-final, semi-final, or final) and amount of sesterces paid in support of it (an entrant does not have to pay sesterces to defend against a dirty action, but doing so decreases the chances of success of the dirty action);
I. If sesterces from multiple entrants are pooled to take a dirty action or defend against a dirty action, the subscription of each entrant of the pool must so indicate.

III. Tactics: Six (6) race tactics are possible:

A. To hurry in the last laps
B. To pass the curves closely the "spina" of the circus.
C. To support a constant pace
D. To lash the rivals
E. To push the rivals to the wall of the circus
F. To hurry in the straight lines

IV. Dirty actions.

A. An entrant can try the assassination of the driver of a rival factio or the sabotage of his/her chariot.

1. Assassination of the driver of a rival factio. The entrant must specify which factio he/she attacks. The base chance of success is 30 %. If the attempt fails it is is discovered and the name of the entrant who commissioned the assassination and those who contributed sesterces in support of the assassination will be announced and subject to disciplinary action by the Aediles Curules. Such disciplinary action may include disqualification from the current ludi, banning from future ludi for a specified period of time, or banning from participation in the ludi for the remainder of the year. The decision of the Aediles Curules in such matters is final. If the attempt is successful, the player with the murdered driver cannot take part in the race and the murderer remains undiscovered.

2. Sabotage of a chariot. The entrant must specify which factio he/she attacks. The base chance is 45 %. If the attempt is unsuccessful, it is discovered and the name of the entrant who commissioned the assassination and those who contributed sesterces in support of the sabotage will be announced and subject to disciplinary action by the Aediles Curules. Such disciplinary action may include disqualification from the current ludi, banning from future ludi for a specified period of time, or banning from participation in the ludi for the remainder of the year. The decision of the Aediles Curules in such matters is final. If the attempt is successful, the player with the broken chariot will have an accident in the race.

B. Defence against and support for dirty actions. Each entrant shall receive one hundred sesterces for each ludi. These sesterces may be used in any round of any race, accumulated from race to race, or accumulated from other entertainments (e.g., official-sponsored wagering on munera). These sesterces are not redeemable in Nova Roman or any other currency and may not be used outside the ways specified in this edictum. The Aediles Curules shall record the number of sesterces held and expended by each entrant and their computations shall be final and unappealable. The sesterces may be expended in any of the following ways:

1. Application of one hundred sesterces by any entrant to defence of his/her driver and chariot will render the driver and chariot immune for one round in the ludi;

2. Entrants from the same factio may pool their sesterces for defence in a round; for every one hundred sesterces pooled, the chance of success of a dirty action against that factio is reduced by 5% in that round.

3. Entrants may pool their sesterces for offence in a round; for every one hundred sesterces pooled, the chance of success of a dirty action against the targeted factio is increased by 5% in that round.

V. Organisation of Competition.

A. There will be three rounds to each competition: quarter, semi-finals, and final.

B. The competition will be for elimination in each round. Every race will involve no more than four entrants.

C. In the Quarter rounds there will be one entrant from each factio in each race, unless there are too few entrants from a factio to make this possible. The first two first place entrants shall advance to the semi-final round; the remaining two entrants will be eliminated.

D. In the Semifinal round the winners of the Quarter rounds shall compete. The winning entrants of the Semi-final rounds shall advance to the final.

E. In the Final round the four best players race; the first place entrant shall be the winner of the ludi.

VI. Computation of victory.

A. Accidents.

1. Before doing the calculations of a race, the Aediles Curules determine who has an accident. For it, they roll one dice 0-100 for every chariot. The resultant number will be its percentage of accident:

- The drivers with tactics 1 will have 0 to 15 percentage of accident always. 0 to 25 if there are one or more drivers with tactics 4 or 5.
- The drivers with tactics 2 will have 0 to 20 percentage of accident always. 0 to 35 if there are one or more drivers with tactics 4 or 5.
- The drivers with tactics 3 will have 0 to 10 percentage always.
- The drivers with tactics 4 will have 0 to 15 percentage always. 0 to 25 if there are other drivers with tactics 4.
- The drivers with tactics 5 will have 0 to 15 always. 0 to 25 if there are other drivers with tactics 5.
- The drivers with tactics 6 will have 0 to 5 percentage always. 0 to 20 if there are other drivers with tactics 4 or 5.

B. Calculation of the races.

1. The Aediles Curules shall determine whether any dirty actions are successful. If a dirty action is determined to be successful, a chariot shall be eliminated by lot from among the entrants of the targeted factio and either declare the driver assassinated or that an accident caused by sabotage has occurred.

2. After determining which chariots (if any) have been eliminated from a race due to an accident, the Aediles Curules must calculate the order in which the remaining teams finished the race.

3. The Aediles Curules will roll one die 0-10 for every entrant. This will be the Value of Race (VR) of every car.

4. To know the final position of a chariot in the race the VR of every player is divided by the sum of all the VR and the result is multiplied by 50. This ewstablishes each entrant's Chance to Win (CW). For example, if there is a race with 4 chariots with these VR: 6,5,4,2 then the first chariot, with the VR 6, would have the following Chance to to Win: 6/17 (17 is the sum of 6+5+4+2) x 50 = 17.6 (rounding, 18). The CW of the first chariot will be 18 points. The second chariot, with VR 5, would have 5/17x50 = 14.7 (rounding, 15), therefore its CW is 15 points.

5. The tactics modify the CW of the following way:

Tactics 1) +6 points.
Tactics 2) +8 points.
Tactics 3) No points. The tactics 4 and 5 do not affect it.
Tactics 4) +2 points. The tactics 5 do not affect it.
Tactics 5) +2 points. The tactics 4 do not affect it.
Tactics 6) +4 points.

For example, the Aediles Curules assign each entrant a specific range of numbers out of a series of 100 that is equal to the entrant's Chance to Win. They assign these team ranges consecutively. In our sample race, for example, Chariot 1's range (with tactics 2) would be 01 through 25 (18+7). Chariot 2's range (with tactics 4) would be 26 through 40.

6. In the final step the Aediles Curules will roll a die 0-100 to determine the order of finish. The chariot within whose range the first dice 0-100 roll falls is the team that finishes the race in first place. The chariot within whose range the second dice 0-100 roll falls is the team that finishes the race in second place. The chariot within whose range the third D100 roll falls is the chariot that finishes the race in third place, and so on. Once a chariot's position has been determined, subsequent rolls that fall within its range are ignored and the Aediles Curules roll again.

 

Ludi Megalenses Cultural Award Rules

1) The literary award, "Megalensia Cultural Award" is open to all the citizens of Nova Roma. The task of the contest is to write a text about a historical  deed connected to the cult of the Magna Mater in Rome.

2) The Award is open to single participants or to groups composed of a maximum of 5 citizens. Each participant or group of participants can participate with just _one_ work. It isn't allowed to be a member of a group and participate as a individual at the same time. The contributed work must be in English, with a maximum of 2000 words. These kinds of works are accepted: novel, drama, tragedy about the Trasimenus battle.

3) Each text must have the following facts about the participant(s):
Nova Roman name, real name, Nova Roman Province, age and e-mail address.

4) The deadline to send own work is April 7th 2005 (2758 a.u.c.) at 24.00 time of Roma, by e-mail to iulius_sabinus@yahoo.com  with the subject "Megalesia Cultural Award". Entries posted to any Nova Roma mailing list will be disqualified.

5) The texts will judged by a Jury composed by the following Honourables Citizens:

- Gnaeus Equitus Marinus - Senator and Censor.
- Gaius Popilius Laenas - Senator and Consul.
- Marcus Iulius Perusianus - Senator and Praetor
- Aulus Apollonius Cordus - Legate Provincia Brittania
- Tiberius Galerius Paulinus - Questor, Corypheus Sodalitas Musarum.
- Lucius Iulius Sulla - Senior Curule Aedile.
- Gnaeus Iulius Caesar - Legate Provincia Canada Occidentalis.
- Titus Iulius Sabinus - Curator Aedilis Aranei.

6) Each judge in the jury shall value each work following this table of judgements

- Contents (0-10 points)
- Roman historical references (0-10 points)
- Ars Militaria references (0-10 points)
- Language (0-10 points)
- Specific references to contents (0-10 points)
 

The points from all judges are summarized and this sum will decide who will win (min. 0 - max. 400)
The judgements of the jury are un-impugnable.

7) The result will be published on April 10th 2005 at the Lucius Iulius Sulla' Cohors Aedilis Websites Ludi Section and on the Main Mailing List of Nova Roma.

8) The winner will have his work published on Lucius Iulius Sulla' Cohors Aedilis Websites Ludi Section and on the Official Website of the Magna Mater Project.

9) The texts will be archived by the Ludi organization. The participants give the copyrights of their text to Nova Roma accepting this regulation. This Regulation is accepted by taking part of the "Megalesia Cultural Award".

 

Ludi Megalenses Munera Gladiatoria Rules

The rules for Gladiatorial Combats and Venationes

There will be two classes of combats: Gladiatorial Combats and Venationes. The gladiatorial combats are between gladiators and the venationes is between gladiators and animals or animal vs animal. The players can choose two gladiators, animals or both.


1. Gladiators' types

There are six types of gladiators, inspired by the gladiators of the imperial epoch. I say inspired because nowadays we donīt know all the types of gladiators who existed due to the lack of information and the confusion about the armament and protections.

RETIARIUS: His weapon is the net, the trident and a dagger. His defenses are a protection of arm (manica), that includes the shoulder.
HOMOPLACHUS: His weapons are a lance and a dagger. His defenses are a closed crest hull, circular small shield and metallic shin pads. His defenses are protection of right arm and he can take a pectoral plate.
MURMILLO: His weapon is a short sword (gladius). His defenses are a closed great crest hull, rectangular big shield (scutum), protection in right arm and shin pad in left leg.
THRAEX: His weapon is a curved sword (sicca). His defenses are a closed hull, the crest of the hull has the shape of faucet, a quadrangular small shield (parmula), long metallic shin pads up to the thigh and protection in right arm.
SECUTOR: His weapon is a short sword (gladius). His defenses are closed smooth hull, rectangular big shield (scutum), protection in right arm and legs. Normally fight only against retiarii.
DIMACHAERUS: His weapons are two curved swords (siccae). His defenses are protections in arms and legs.


2. Animalsī Types

They are six, as the gladiators.

LION: An african beast of very bad character. Always hungry. Its bite is mortal and its claws are a very sharp threat.
LEOPARD: More skilful and beautiful than the lion. Nevertheless it has the same character and is very agile.
WILD BOAR: Pure force of the forest. If it gets angry, nobody is saved. It uses its fangs with lethal trickery.
BEAR: The bear fasts for months while they are hibernating. Then its hunger is enormous and it is very likely that they like the sweaty meat of the gladiators.
TIGER: It only thinks of eating people. It is stronger and hungrier than the lion, but it is afraid to the wild boar.
RHINOCEROS: It is unforseeable, but itīs always angered.


3. Rules of the Gladiatorial Combats and Venationes.

3.1. The players can choose TWO gladiators, animals or both for taking part in the Ludi.
3.2. The player will have to order the aedilis a message with the following information: Name of the gladiator or animal, type of gladiator or animal and finally the tactics, that he will choose among these three:
1) "Defensive" tactics. It adds one point, but the gladiator or animal has 40 % of probabilities of surviving in case of defeat, because the public does not like these tactics.
2) "Yourself" tactics. It neither adds nor take points. 50 % of probabilities of which the public asks for the death in case of defeat.
3) "Total attack" tactics. It reduced one point, but the gladiator or animal has 65 % of probabilities of surviving in case of defeat, because the public likes these tactics.
The tactics 1 is troublesome for the public, the 2 is normal and the 3 is flattering for the public. The tactics of every player are secret and only the aedilis and the player must know it. The aedilis and the player will not publicize it before or after the combats.
3.3. The fitting will be always according to the order of arrival of the messages to the aedilis (first vs second, etc ..). Though two players can ask the aedilis for a combat between their gladiators if they are in agreement.



4. Classifications

The maximum accepted of gladiators and animals are 32. The Gladiatorial Combats and Venationes are separated. In the morning the venationes and the combats in the evening. But their rules and calculations are the same. The fights will be pairs and the eliminating will be constant up to the great final in each section, Venationes and Gladiatorial combats.



5. Calculations of the Gladiatorial Combats and Venationes.

5.1. A 1-10 dice is roll for every gladiator or animal. The result is the number of combat (CN). Then points are added or reduced on the CN according to the chosen tactics.

5.2. The CN is modified according to the type of opponent gladiator or animal:

Retiarius versus: Retiarius (0); Thraex (-2); Murmillo (-1); Dimachaerus (+2); Homoplachus (+1); Secutor (0); leopard (+1); lion (+1); tiger (-1); bear (-2); wild boar (-1)

Thraex versus: Retiarius (+2); Thraex (0); Murmillo (0); Dimachaerus (+1); Homoplachus (-1); Secutor (-2); leopard (+1); lion (+1); tiger (-2); bear (-1); wild boar (-1)

Murmillo versus: Retiarius (+1); Thraex (0); Murmillo (0); Dimachaerus (-2); Homoplacus (+2); Secutor (-1); leopard (+1); lion (0); tiger (0); bear (-1); wild boar (+1)

Dimachaerus versus: Retiarius (-2); Thraex (-1); Murmillo (+2); Dimachaerus (0); Homoplacus (0); Secutor (+1); leopard (-1); lion (-2); tiger (0); bear (0); wild boar (+1)

Homoplachus versus: Retiarius (-1); Thraex (+1); Murmillo (-2); Dimachaerus (0); Homoplachus (0); Secutor (+2); leopard (-1); lion (+1); tiger (-1); bear (+1); wild boar (0)

Secutor versus: Retiarius (0); Thraex (+2); Murmillo (+1); Dimachaerus (-1); Homoplachus (-2); Secutor (0); leopard (-2); lion (-1); tiger (+1); bear (+2); wild boar (-1)

Lion vs: Retiarius (-1); Thraex (-1); Murmillo (0); Dimachaerus (+2); Homoplachus (-1); Secutor (+1); leopard (+1); lion (0); tiger (-2); bear (-1); wild boar (+2)

Leopard vs: Retiarius (-1); Thraex (-1); Murmillo (-1); Dimachaerus (+1); Homoplachus (+1); Secutor (+2); leopard (0); lion (-1); tiger (-2); bear (+1); wild boar (+2)

Wild Boar: Retiarius (+1); Thraex (+1); Murmillo (-1); Dimachaerus (-1); Homoplachus (0); Secutor (+1); leopard (-2); lion (-2); tiger (+2); bear (-2); wild boar (0)

Bear: Retiarius (+2); Thraex (+1); Murmillo (+1); Dimachaerus (0); Homoplachus (-1); Secutor (-2); leopard (-1); lion (-2); tiger (+1); bear (0); wild boar (+2)

Tiger: Retiarius (+1); Thraex (+2); Murmillo (0); Dimachaerus (0); Homoplachus (+1); Secutor (-1); leopard (+2); lion (+2); tiger (0); bear (-1); wild boar (-2)

Rhinoceros: The nice rhinoceros does not imply calculations. It does a roll 1-100. If it is 1-40 the rival escapes hardly to its onslaught, therefore the rival doesnīt die. If it is 41 to 60 its rival wins incredibly and the gladiator receives the victory. If it is 61 to 100 its rival dies gored and squashed.


5.3. The gladiator or animal whose CN modified by the type of his opponent is the highest is the winner of the combat. If there is a tie then nobody wins the combat.

5.4. The spectators of the amphitheatre choose the destiny of the loser: A 1-100 dice is rolled. If the defeated one has chosen tactics 1, he has 40 % of probabilities of surviving (1-40). If his tactics was the 2, he has 50 % (1-50). If his tactics was the 3 he has 65 % (1-65)


6. Winners

The animal and gladiator winners will receive the plaudit of all Nova Roma. Their names and that of his/her owner will remain recorded in the collective memory of our city and in the web page of the Ludi.

The competitors who wishes to participate in the Munera Gladiatoria must send a subscription to Titus Iulius Sabinus at iulius_sabinus@yahoo.com 

 

Ludi Megalenses Venationes Rules

The rules for Gladiatorial Combats and Venationes

There will be two classes of combats: Gladiatorial Combats and Venationes. The gladiatorial combats are between gladiators and the venationes is between gladiators and animals or animal vs animal. The players can choose two gladiators, animals or both.


1. Gladiators' types

There are six types of gladiators, inspired by the gladiators of the imperial epoch. I say inspired because nowadays we donīt know all the types of gladiators who existed due to the lack of information and the confusion about the armament and protections.

RETIARIUS: His weapon is the net, the trident and a dagger. His defenses are a protection of arm (manica), that includes the shoulder.
HOMOPLACHUS: His weapons are a lance and a dagger. His defenses are a closed crest hull, circular small shield and metallic shin pads. His defenses are protection of right arm and he can take a pectoral plate.
MURMILLO: His weapon is a short sword (gladius). His defenses are a closed great crest hull, rectangular big shield (scutum), protection in right arm and shin pad in left leg.
THRAEX: His weapon is a curved sword (sicca). His defenses are a closed hull, the crest of the hull has the shape of faucet, a quadrangular small shield (parmula), long metallic shin pads up to the thigh and protection in right arm.
SECUTOR: His weapon is a short sword (gladius). His defenses are closed smooth hull, rectangular big shield (scutum), protection in right arm and legs. Normally fight only against retiarii.
DIMACHAERUS: His weapons are two curved swords (siccae). His defenses are protections in arms and legs.


2. Animalsī Types

They are six, as the gladiators.

LION: An african beast of very bad character. Always hungry. Its bite is mortal and its claws are a very sharp threat.
LEOPARD: More skilful and beautiful than the lion. Nevertheless it has the same character and is very agile.
WILD BOAR: Pure force of the forest. If it gets angry, nobody is saved. It uses its fangs with lethal trickery.
BEAR: The bear fasts for months while they are hibernating. Then its hunger is enormous and it is very likely that they like the sweaty meat of the gladiators.
TIGER: It only thinks of eating people. It is stronger and hungrier than the lion, but it is afraid to the wild boar.
RHINOCEROS: It is unforseeable, but itīs always angered.


3. Rules of the Gladiatorial Combats and Venationes.

3.1. The players can choose TWO gladiators, animals or both for taking part in the Ludi.
3.2. The player will have to order the aedilis a message with the following information: Name of the gladiator or animal, type of gladiator or animal and finally the tactics, that he will choose among these three:
1) "Defensive" tactics. It adds one point, but the gladiator or animal has 40 % of probabilities of surviving in case of defeat, because the public does not like these tactics.
2) "Yourself" tactics. It neither adds nor take points. 50 % of probabilities of which the public asks for the death in case of defeat.
3) "Total attack" tactics. It reduced one point, but the gladiator or animal has 65 % of probabilities of surviving in case of defeat, because the public likes these tactics.
The tactics 1 is troublesome for the public, the 2 is normal and the 3 is flattering for the public. The tactics of every player are secret and only the aedilis and the player must know it. The aedilis and the player will not publicize it before or after the combats.
3.3. The fitting will be always according to the order of arrival of the messages to the aedilis (first vs second, etc ..). Though two players can ask the aedilis for a combat between their gladiators if they are in agreement.



4. Classifications

The maximum accepted of gladiators and animals are 32. The Gladiatorial Combats and Venationes are separated. In the morning the venationes and the combats in the evening. But their rules and calculations are the same. The fights will be pairs and the eliminating will be constant up to the great final in each section, Venationes and Gladiatorial combats.



5. Calculations of the Gladiatorial Combats and Venationes.

5.1. A 1-10 dice is roll for every gladiator or animal. The result is the number of combat (CN). Then points are added or reduced on the CN according to the chosen tactics.

5.2. The CN is modified according to the type of opponent gladiator or animal:

Retiarius versus: Retiarius (0); Thraex (-2); Murmillo (-1); Dimachaerus (+2); Homoplachus (+1); Secutor (0); leopard (+1); lion (+1); tiger (-1); bear (-2); wild boar (-1)

Thraex versus: Retiarius (+2); Thraex (0); Murmillo (0); Dimachaerus (+1); Homoplachus (-1); Secutor (-2); leopard (+1); lion (+1); tiger (-2); bear (-1); wild boar (-1)

Murmillo versus: Retiarius (+1); Thraex (0); Murmillo (0); Dimachaerus (-2); Homoplacus (+2); Secutor (-1); leopard (+1); lion (0); tiger (0); bear (-1); wild boar (+1)

Dimachaerus versus: Retiarius (-2); Thraex (-1); Murmillo (+2); Dimachaerus (0); Homoplacus (0); Secutor (+1); leopard (-1); lion (-2); tiger (0); bear (0); wild boar (+1)

Homoplachus versus: Retiarius (-1); Thraex (+1); Murmillo (-2); Dimachaerus (0); Homoplachus (0); Secutor (+2); leopard (-1); lion (+1); tiger (-1); bear (+1); wild boar (0)

Secutor versus: Retiarius (0); Thraex (+2); Murmillo (+1); Dimachaerus (-1); Homoplachus (-2); Secutor (0); leopard (-2); lion (-1); tiger (+1); bear (+2); wild boar (-1)

Lion vs: Retiarius (-1); Thraex (-1); Murmillo (0); Dimachaerus (+2); Homoplachus (-1); Secutor (+1); leopard (+1); lion (0); tiger (-2); bear (-1); wild boar (+2)

Leopard vs: Retiarius (-1); Thraex (-1); Murmillo (-1); Dimachaerus (+1); Homoplachus (+1); Secutor (+2); leopard (0); lion (-1); tiger (-2); bear (+1); wild boar (+2)

Wild Boar: Retiarius (+1); Thraex (+1); Murmillo (-1); Dimachaerus (-1); Homoplachus (0); Secutor (+1); leopard (-2); lion (-2); tiger (+2); bear (-2); wild boar (0)

Bear: Retiarius (+2); Thraex (+1); Murmillo (+1); Dimachaerus (0); Homoplachus (-1); Secutor (-2); leopard (-1); lion (-2); tiger (+1); bear (0); wild boar (+2)

Tiger: Retiarius (+1); Thraex (+2); Murmillo (0); Dimachaerus (0); Homoplachus (+1); Secutor (-1); leopard (+2); lion (+2); tiger (0); bear (-1); wild boar (-2)

Rhinoceros: The nice rhinoceros does not imply calculations. It does a roll 1-100. If it is 1-40 the rival escapes hardly to its onslaught, therefore the rival doesnīt die. If it is 41 to 60 its rival wins incredibly and the gladiator receives the victory. If it is 61 to 100 its rival dies gored and squashed.


5.3. The gladiator or animal whose CN modified by the type of his opponent is the highest is the winner of the combat. If there is a tie then nobody wins the combat.

5.4. The spectators of the amphitheatre choose the destiny of the loser: A 1-100 dice is rolled. If the defeated one has chosen tactics 1, he has 40 % of probabilities of surviving (1-40). If his tactics was the 2, he has 50 % (1-50). If his tactics was the 3 he has 65 % (1-65)


6. Winners

The animal and gladiator winners will receive the plaudit of all Nova Roma. Their names and that of his/her owner will remain recorded in the collective memory of our city and in the web page of the Ludi.

The competitors who wishes to participate in the Venationes must send a subscription to Titus Iulius Sabinus at iulius_sabinus@yahoo.com 

 

Rhetorical Poetry Contest How to Take Part
 
 
Attention Rhetoricians!
Attention Poets!
Attention Political Patrons and Sympathetics!

By the imperium of Lucius Iulius Sulla Curule Aedile in this annum
2758 A.U.C. during the Ludi Megalesia in honour of the Magna Mater,
divine heroin of Rome......we bring you what is sure to  posture as
a most unique and scintilating literary experience....in this year's
Rhetorical Poetry Contest

Here is your opportunity to be officially recognized for your hidden
ideas and talents!!

Credit where credit is due!!!  At last!!!

Quirites:
Have you sometimes felt that your long-laboured posts to the Main
Forum... yunno, the ones delivered to the magistrates, senatores,
scribae and accensi in question are 'tossed off' like wilted lettuce
from a salad...or perhaps..well... even 'ignored'?

Do you feel like a 'ghost-writer' sometimes?

Do you feel as though you are under the Curse of Cassandra...to
prophesy the truth, yet never to be believed?

Do you feel that, while certain officials are dispelling what you
can only conclude is 'hot air', you are busy articulating an
affidavit affirming an afflatus, to narry an apparent avail?


Well, here is your chance to get out the old parchment and stylus,
dust the writing table, and author a message that is sure to be
noticed and appreciated.

***********

In this competition you will:

DIScuss the magistrate, senator, scriba, accensus who has perhaps
not taken you and your excellent solutions 'seriously' enough in the
past

You may write him or her a love note or a Shakespearian
Sonnet...some other time in some other contest someplace else....OK?

Feel free to DIScuss your beefs, pet peeves, frustrations with:

His or her policy or policies in the capacity of said official
position

His or her writing style on the mainlist....too long?  too
short?...too boring (yawn), repetitive, multisyllabled...maybe the
same old blah cliches and played lines over and over.......perhaps
they've made a teensy weensy little boo boo somewhere along the line
that deserves a line or two of lighthearted 'recognition'...hmm?

Be as creative as you wish!!  ......BUT what must be written must be
*true*,  must not contain  adhominem (personal) attacks, namecalling
and the like.  Entries with content contrary to the Leges Salicia,
current religious decreta, the constitutional language on civility
of forums, and/or the Yahoo!terms of service will be DISmissed.  If
an entry infringes on any of the above, contestants will be notified
and an opportunity to amend their entry will be afforded them.

We shall not DIScuss religious officials and this includes former
and current magistrates who are also religious officials.  Matter of
fact, we won't DIScuss religion at all :)

And we shall not DIS the members of the Jury of judges in this
contest.

***********

What's the Catch?

Judging Criteria for Entry


Entry must be 8-14 lines long (mandatory criteria:  5 points for the
first 8 lines and one point for each line up to 14 lines)

It must rhyme (maximum 10 points)

It must have good poetic beat (not necessarily the type of beat but
the consistency throughout the work...maximum 10 points)

It must be humourous (maximum 10 points)

Wordplay...puns, metaphors, cliches (maximum 5 points)

Accuracy of Content (calling someone an aedile when they are in fact
are or were a Quaestor is not accurate..maximum 5 points)

Roman Content (maximum 5 points)

All entries must be posted to troq99@shaw.ca (trog99atshawdotca) on
or before April 8 2400 Roman time for rating by the jury.  Please
direct any questions about this competition to this address as well.

***********

Who are the Jurors?

Well, some of the finest poets rhetoricians, scholars, commentators
and deliberators among the citizenry of Nova Roma!

Lucius Iulius Sulla Curule Aedile
Salvia Sempronia Graccha
Titus Octavius Pius Ahenobarbarus
Gnaeus Iulius Caesar
Stephanus Ullerius Venator Piperbarbus

We will be posting entries on a separate site or board to be enjoyed
by all... and of course the names of the winners...first, second,
and if numbers indicate, third place...we'll keep you informed!

Maybe you'd like to write that *special* official you intend to
DIScuss so that he or she may engage in a rebuttal of sorts!

Send your entries anytime up to April 8 2400 Roma time, and Bona
Fortuna!